[PD] sound for blender apricot opensource game

Thomas Jeppesen jeppesen at skydebanen.net
Sun Feb 3 02:59:43 CET 2008


Yup, count me in as well!

All though unfortunately not on a big scale until mid april, but I'd 
definitely like to be a part of this if it started to gain momentum!

Cheers!
Thomas

Luke Iannini (pd) wrote:
> Yeah, I'd definitely be in to help with this!
> Cheers
> Luke
>
> On Feb 2, 2008 5:04 PM, Hans-Christoph Steiner <hans at eds.org> wrote:
>   
>> Yeah, I'd love to help out where I can.  I was really bummed that
>> Elephants Dream didn't use FOSS for sound, I think they didn't try
>> hard enough.  I've done a lot of very reliable installations using
>> Pd, if it is good enough for the NY Times lobby, it's good enough for
>> Blender. :)
>>
>> I think that people could use multiple platforms to work on Pd
>> patches, I think for the most part Pd-vanilla/Pd-extended let's you
>> work very much in a cross-platform way.  The key to making this work
>> is having a point person, so if someone is willing to be the lead and
>> manage everything, then I think we have a strong proposal.
>>
>> By the way, is the Pablo Martin on the Apricot team caedes (who has
>> done some work with PDP)?
>>
>> .hc
>>
>>
>> On Feb 2, 2008, at 3:26 PM, Dafydd Hughes wrote:
>>
>>     
>>> I'd love to take part, although I'm not on Studio64. Is there any
>>> reason it wouldn't be compatible between S64 and say Ubuntustudio?
>>>
>>> I agree - super cool opportunity.
>>>
>>> cheers
>>> dafydd
>>>
>>> On Feb 2, 2008 2:53 PM,  <padawan12 at obiwannabe.co.uk> wrote:
>>>       
>>>> I agree, and have more or less reached the stage where I could
>>>> sound design
>>>> an entire small film in Pd.
>>>>
>>>> Time is obviously a factor and if I were to do this it would
>>>> really need
>>>> a few other volunteers who were enthusiastic about it (sound
>>>> design for
>>>> such a feature could be a challenging project)
>>>>
>>>> Anyway, what stuck me was something (I think it was) Dan James
>>>> said about
>>>> Elephants Dream; - that despite the visuals being entirely FOSS
>>>> the soundtrack had to employ Windows/non-free components because of a
>>>> lack of reliable sound tools and skills. That reflects on us all
>>>> rather
>>>> badly of course.
>>>>
>>>> Let's say the Blender Apricot team were amenable to the idea and
>>>> we could
>>>> reach a concensus to using the new film as a vehicle to showcase
>>>> Pd, would anybody
>>>> else like to be involved in a sound design team using Pd 0.40 on
>>>> 64Studio with
>>>> a Python interface to the event stream? Or maybe Lua would be our
>>>> timeline/event glue.
>>>>
>>>> I am of course open to other suggestions or to supporting another
>>>> team with radically different ideas, but this is how it would work
>>>> best for me.
>>>>
>>>> andy
>>>>
>>>>
>>>>
>>>>         
>>>>> This sounds like a great opportunity for Pd, especially considering
>>>>> that Pd is the sound engine in the game Spore.
>>>>>           
>>>> .hc
>>>>
>>>> On Feb 1, 2008, at 7:09 PM, olme wrote:
>>>>
>>>>         
>>>>> seeing this: http://apricot.blender.org/?p=59 , I had the idea that
>>>>> somebody could do it efficiently with generated sound dezign (like
>>>>> brilliantly discussed earlier here by andy - obiwannabe.co.uk )
>>>>>
>>>>> In short : Blender Instituut search for a sound designer for the
>>>>> upcoming opensource game codenamed "apricot".
>>>>>
>>>>> I'm in no way related to this instituut or project, just that I
>>>>> thought
>>>>> it could interrest someone that is developping on pd for games, as
>>>>> this
>>>>> one is already promised some exposure in the opensource/free
>>>>> software
>>>>> world, in the CGI world (with the short film produced right now :
>>>>> see
>>>>> peach.blender.org ) and in the game world (it will surely make some
>>>>> lines in game magasines) ...
>>>>>
>>>>> I think those working for this project "in the front line" are
>>>>> payed, so
>>>>> it could be a good incentive to have some kind of opensource
>>>>> exemple of
>>>>> a current game made with pd.
>>>>>
>>>>> Blender Game Engine has already been used with pd through py-OSC,
>>>>> but
>>>>> this project use the CrystalSpace Game Engine... I don't know about
>>>>> the
>>>>> connectivity, but as CS use python, it's maybe just some lines
>>>>> away....
>>>>>
>>>>> I would be interrested to see the result anyway ... as I'm not
>>>>> able to
>>>>> do it myself ...
>>>>>
>>>>> Ol.me
>>>>> http://www.ogeem.be
>>>>>
>>>>> _______________________________________________
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>>>>>           
>>>>
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>>>>
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>>>> publicity.          - Bill Moyers
>>>>
>>>>
>>>>
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>>>>         
>>>
>>> --
>>> www.sideshowmedia.ca
>>> skype: chickeninthegrass
>>>       
>>
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>>
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>>
>>
>>
>>
>>
>>
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