[PD] pdlua + luagl for OSX extended build 0.40.3
marius schebella
marius.schebella at gmail.com
Sat Feb 9 00:49:34 CET 2008
hi,
ew ended up using this compiled version instead of getting wesleys
opengl.so to run, which looked more recent?
also, a lot of new questions came up; jit.gl.lua for example benefits
from the fact to mix opengl calls with jitter objects. is this possible
with pdlua too (to instantiate gem objects from within the lua script?),
I also have to figure out most basic stuff like how to bind textures...
marius.
(())_n wrote:
> Hi everyone,
>
> Marius and I got pdlua and luagl working on ppc and intel in OSX at
> Polytech today.
>
> pdlua is included in the latest extended builds since 0.40.3 made by
> hans-christoph steiner.
>
> Then you need some libraries from this site:
>
> http://www.algonet.se/~afb/lua/
>
> Specifically luaglut 0.5 which is downloadable here:
>
> http://www.algonet.se/~afb/lua/luaglut-0.5.sit
>
> Put the following files from the luaglut-0.5.sit in the following
> location:
>
> Files:
>
> luagl
> luagl.bundle
> luagl.lua
>
> Put into:
>
> /sw/lib/lua/5.1/
>
> have fun!
>
> (())_n - http://eyescratch.tk
>
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