[PD] sound for blender apricot opensource game
Hans-Christoph Steiner
hans at eds.org
Tue Feb 12 01:13:26 CET 2008
On Feb 11, 2008, at 9:43 AM, Pablo Martin wrote:
> Hi!
>
> Sorry guys i didnt see this thread before...
>
> Hans-Christoph Steiner escribió:
>> By the way, is the Pablo Martin on the Apricot team caedes (who has
>> done some work with PDP)?
>>
>>
>
> Yeah :). Thats why there is so much interest in using pd (also we got
> some emails already about people )... as i'm talking about it with
> people. Of course there is a lot of concern about some stuff, as we
> have
> huge todolist already, which is why i started a thread this morning to
> try get some feedback. My main concern is i have some experience in
> controlling pd from some other programs (both games and vj tools)
> and i
> always wished to be able to control pd from program itself instead of
> its command line interface (which sucks :D), ie, use it as a real
> library. If people can answer my question and maybe even step
> forward to
> help (with the library thing), all the better. This is a great
> opportunity to do some cross publicizing of different tools.
You might be interested in IEM's xmlrpc library for Pd. That will
give you an interface closer to a library. We could use this project
as an impetus to get iemxmlrpc into Pd-extended, if it isn't
already. Other options are OSC, and just using Pd messages over a
network socket (they are very simple format, anything ASCII ending
with a semi-colon and a carraige return).
It would also be a useful test case for steering the build system
towards making custom distros. This would mean that Apricot could
easily use any Pd library that is included in Pd-extended, but we
could then strip out anything that isn't actually used.
I'll be in Amsterdam from April 30th until May 7th ish, I could meet
up with you guys for some face time, if that's not too late. :)
.hc
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