[PD] Comments on pd as a library to be used in game

marius schebella marius.schebella at gmail.com
Tue Feb 12 22:27:04 CET 2008

Patrice Colet wrote:
> marius schebella a écrit :
>> hi,... I am not sure how easy the whole thing is. you for example will 
>> want to do all the sound/driver settings from within the game, which 
>> means pd has to be able to change this by sending commands. as far as 
>> I know this is not possible with current core pd.
> It has always been possible to restart pd with new settings regarding 
> sound drivers, buffer, etc...

yes, but that takes longer than just changing settings...

>> but all the overall work on sound/patches could be started 
>> immediately, and network connection to send game parameters is also 
>> existing already (and can still be changed later).
>> marius.
>  It would be great to have python modules that ease the communication 
> between Blender and PureData, with FUDI or OSCx!

why do you want to run all communication through python? or do you mean 
on the blender side? there are libraries (mrpeach and oscx, maybe even 
others) that do osc communication.

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