[PD] Comments on pd as a library to be used in game
Andy Farnell
padawan12 at obiwannabe.co.uk
Thu Feb 14 18:04:00 CET 2008
On Thu, 14 Feb 2008 17:52:59 +0100
Frank Barknecht <fbar at footils.org> wrote:
> Hallo,
> Andy Farnell hat gesagt: // Andy Farnell wrote:
>
> > i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks or
> > dropouts) create and destroy graph elements and garbage collect on the fly.
> >
> > ii) Through a supported (official and documented) message passing system
> >
> > iii) Intermediate object manager layer (Python?) (as suggested Pd objects) to
> > create, coordinate, destroy sound objects.
>
> These points are issues in Pd that vessel/lua~ by Graham Wakefiled tries
> to solve in a way, where "in a way" means embedding Lua as a scripting
> language for DSP inside of a Pd/Max object, which would make using Pd in
> a game engine kind of superfluous - as you could directly embed Vessel
> into the game instead of into Pd first. ;)
Hmm yes, that's a crazy roundabout way. Is there something we can learn from Grahams
work/Vessel to do it inside Pd?
>
> Ciao
> --
> Frank Barknecht
>
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