[PD] Pd sounds better than Max?
Hans-Christoph Steiner
hans at eds.org
Sat Mar 8 23:15:50 CET 2008
On Mar 8, 2008, at 4:25 PM, Andy Farnell wrote:
> On Sat, 08 Mar 2008 16:08:45 -0500
> marius schebella <marius.schebella at gmail.com> wrote:
>
>> Frank Barknecht wrote:
>>> Hallo,
>>> Andy Farnell hat gesagt: // Andy Farnell wrote:
>>>
>>>> Both use the same patch (the undulating diffraction effect). It's
>>>> comparable because I translated the Csound version directly to
>>>> Pd, both
>>>> are 64 oscillator banks and it's clear that the Csound one
>>>> sparkles while
>>>> the Pd one sounds a bit muddy.
>>>
>>> Csound also is known as "CleanSound" in some circles.
>>
>> so why is then "pure" data not equally clean?
>> marius.
>
>
> Because it's optimised for real-time performance.
>
> Max/Pd strike a careful balance between for real-time capability.
> The amazing sound quality of Csound comes about because it was
> designed
> for offline rendering, and it got realtime by dint of increased CPU
> speeds.
>
> Like the difference between a 3D games engine and rendering a
> raytracing
> scene in 3DMax.
>
> In a way, it's not really a fair comparison at all, or at least we
> could
> say "what did you expect?!"
It would be very nice to have a "cleansound" library of dsp objects,
perhaps ported from Csound.
.hc
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