[PD] UV map - was : Google Summer of Code application is in!

olme ol at ogeem.be
Wed Mar 12 23:28:34 CET 2008


thanks ;)

nice tool ! But actually I work on linux, and I must say that blender 
has nowadays most of these capabilities (it's developped at a fast pace 
these years, orange, peach and apricot projects are realy effective at 
speeding the all things up )

the problem I have is that I can't get the [model] object to load a mesh 
with the uv map into GEM to display video as texture with right 
coordinates... (I will post a patch with .obj file illustrating this soon).
As I said in previous mails, I think it's something that was left aside 
unfinished in the code but not so dificult to fix ... or it's something 
that I do completely wrong ...
when I'll post the test patch/file, I hope someone could tell me what's 
wrong ...

Olm-e

 

Andy Farnell wrote:
> Hey Olm, quite offtopic to your GSOC thread but on the subject
> of UV wrapping did you see an open source tool called Roadkill?
>
> http://www.pullin-shapes.co.uk/page8.htm
>
> best,
>
> Andy
>
> On Wed, 12 Mar 2008 22:16:52 +0100





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