[PD] UV map - was : Google Summer of Code application is in!
marius schebella
marius.schebella at gmail.com
Wed Mar 12 23:45:46 CET 2008
hi,
I don't think you're doing anything wrong. from what I read in the
recent conversation uv mapping is not supported yet. only linear and
spherical mapping. I also don't know whether multiple materials are
supported or if you can draw groups individually, and how the material
is attached to different groups.
I worked with blender during the last weeks to get skeleton animated
meshes with textures and animation exporting to ogre (and jitter), and
of course I would like to see that working for gem, too. from my
experience with gem, there are some features that are still missing/not
supported in gem yet. only sometimes things are not well documented.
marius.
olme wrote:
> thanks ;)
>
> nice tool ! But actually I work on linux, and I must say that blender
> has nowadays most of these capabilities (it's developped at a fast pace
> these years, orange, peach and apricot projects are realy effective at
> speeding the all things up )
>
> the problem I have is that I can't get the [model] object to load a mesh
> with the uv map into GEM to display video as texture with right
> coordinates... (I will post a patch with .obj file illustrating this soon).
> As I said in previous mails, I think it's something that was left aside
> unfinished in the code but not so dificult to fix ... or it's something
> that I do completely wrong ...
> when I'll post the test patch/file, I hope someone could tell me what's
> wrong ...
>
> Olm-e
>
>
>
> Andy Farnell wrote:
>> Hey Olm, quite offtopic to your GSOC thread but on the subject
>> of UV wrapping did you see an open source tool called Roadkill?
>>
>> http://www.pullin-shapes.co.uk/page8.htm
>>
>> best,
>>
>> Andy
>>
>> On Wed, 12 Mar 2008 22:16:52 +0100
>
>
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