[PD] Guitar Heroes controller
PSPunch
shima at pspunch.com
Thu Mar 13 08:17:47 CET 2008
Hans,
Is your hardware labeled to be specifically for PS2?
At least this one article mentions that the hardware is equal among all
platforms.
http://www.hwhell.com/articles/gametrak-hardware-review
If you are using a generic PS2 <-> USB converter, it does seem likely
that the converter is filtering obscure data other than the conventional
buttons. i.e., the one I use filters out only the input from the analog
keys.
> On a related note, I just bought one of these very nice controllers
> called a gametrak. It is basically like two 3D joysticks but instead
> of sticks, it has strings which you can clip on to things to track
> them in 3D. The cheesy promo video gives you a good idea of what you
> can do with it:
>
> http://www.in2games.uk.com/corporate/press-item.php?pressid=5
>
> I used one that Jonas Hielscher let me borrow and I plugged it in and
> it just worked with [hid]. I just got the one I ordered, it is a
> "PlayStation 2" controller, I am not sure which Jonas' is. But with
> mine, it shows up in [hid] fine, but I don't get any data from it.
>
> Anyone know, is there something special about PS2 USB controllers?
>
> .hc
>
>
> On Mar 12, 2008, at 8:12 PM, Derek Holzer wrote:
>
>> Should just be HID protocol. Check the help patch for the [hid] object
>> (in Extended or self-compiled) and see what parameters come in. After
>> that, enjoy mapping them to something and rock out!
>>
>> d.
>>
>> James Rojsirivat wrote:
>>> I've seen some developments with the Guitar Heroes controller on
>>> Max/MSP. I've been unable to get the one patch I found to really
>>> open in
>>> PD. I'd love to try to do something with it. Anyone has any
>>> experience
>>> developing and working with the Mac/PC version of the controller
>>> in PD?
>>> Any tips would greatly be appreciated.
>> --
>> derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/
>> macumbista
>> ---Oblique Strategy # 71:
>> "Fill every beat with something"
>>
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>
>
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