[PD] UV texture mapping (again..)

chris clepper cgclepper at gmail.com
Fri Mar 28 04:26:34 CET 2008


Try commenting out glmLinearTexture() is model.cpp and recompile.  That
would no longer replace the texcoords from the OBJ file, but I'm not sure
that makes for a valid UV map or not.

On Thu, Mar 27, 2008 at 11:22 AM, marius schebella <
marius.schebella at gmail.com> wrote:

> hi,
> UV mapping support for models would be really great to have. even if it
> had to be achieved by using GEMgl wrapper objects or shaders to get
> it... anyone with a hint?
> marius.
>
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