[PD] mesh_square
marius schebella
marius.schebella at gmail.com
Sun Apr 6 18:44:19 CEST 2008
cyrille henry wrote:
>
>
> marius schebella a écrit :
>> hi cyrille,
>> with mesh_square, are there other arguments to the draw message than
>> "default" "line" and "point"?
> you can send to mesh_square all draw style that you can send to any
> other gem primitive. but only this one work as expected.
>> and what is the "default" draw method?
>
> if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP;
if I send the message draw triangle_strip then it looks different than
the default. if I send draw + integernumber, I get error: Bad arguments
for message 'draw' to object 'mesh_square'
>> how are the vertices connected/what is the order of the vertices?
> the best explanation i can provide is from the source code! :
>
> for (int i=0; i<(gridX-1) ; i++)
> {
> glBegin(m_drawType);
> for (int j = 0; j < gridY ; j++)
> {
> glTexCoord2fv( texCoords[i][j] );
> glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY -1)
> , 0);
>
> glTexCoord2fv( texCoords[i+1][j] );
> glVertex3f( m_size * ((i+1)*sizeX - 1), m_size *
> (j*sizeY -1), 0);
> }
> glEnd();
> }
I should read more code, this is not so difficult as I thought...
marius.
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