[PD] mesh_square

marius schebella marius.schebella at gmail.com
Sun Apr 6 18:44:19 CEST 2008


cyrille henry wrote:
> 
> 
> marius schebella a écrit :
>> hi cyrille,
>> with mesh_square, are there other arguments to the draw message than 
>> "default" "line" and "point"?
> you can send to mesh_square all draw style that you can send to any 
> other gem primitive. but only this one work as expected.
>> and what is the "default" draw method? 
> 
>   if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP;

if I send the message draw triangle_strip then it looks different than 
the default. if I send draw + integernumber, I get error: Bad arguments 
for message 'draw' to object 'mesh_square'

>> how are the vertices connected/what is the order of the vertices?
> the best explanation i can provide is from the source code! :
> 
>        for (int i=0; i<(gridX-1) ; i++)
>        {
>            glBegin(m_drawType);
>            for (int j = 0; j < gridY ; j++)
>            {
>                glTexCoord2fv( texCoords[i][j] );
>                glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY -1) 
> , 0);
> 
>                glTexCoord2fv( texCoords[i+1][j] );
>                glVertex3f(  m_size * ((i+1)*sizeX - 1), m_size * 
> (j*sizeY -1), 0);
>            }
>            glEnd();
>        }

I should read more code, this is not so difficult as I thought...
marius.




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