[PD] [GEM-dev] new w32 binary!
IOhannes m zmoelnig
zmoelnig at iem.at
Fri Apr 11 16:53:52 CEST 2008
Hans-Christoph Steiner wrote:
>
> There are already a lot of DirectX headers in MinGW, you might not need
> the DirectX SDK at all. I didn't need the Windows DDK for the HID
> stuff, all of the headers I needed are included in MinGW. These look
> all relevant:
>
> direct.h
> dxerr8.h
> dxerr9.h
> d3d9.h
> d3d9caps.h
> d3d9types.h
hmm, i don't know. this is what get's included by the relevant files:
dshow.h
qedit.h
streams.h
atlbase.h
atlconv.h
dvdmedia.h
if they are in mingw, i would be happy.
>
> These would have to be installed on the build machine. We couldn't
> include them in the SVN. Just like the Apple builds require XCode. I
> am guessing it would only be the Quicktime SDK that we'd need to install.
yes, i am only talking about the SDKs here (XCode is an IDE, isn't it?):
packages providing header-files to include and library-files to link
against. nothing that fummels with the registry or the like.
it's fine if we don't have to include them in the pure-data svn.
iirc, last time someone was trying to build gem4win32 with mingw/cygwin
(i think it was thoralf; but i could be mistaken - excuse my ignorance),
they had to patch the DirectShow-headers...
fmga,r
IOhannes
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