[PD] antialiasing for gemframebuf

chris clepper cgclepper at gmail.com
Mon Apr 21 20:50:07 CEST 2008


Not for an FBO.  Nvidia has an extension to do this, but I only recently got
the hardware to test it (and that hardware is in use as you know).

On Mon, Apr 21, 2008 at 1:02 PM, vade <doktorp at mac.com> wrote:

> Alternatively if your render supports multisampling you could do a
> GEM_glEnable(GL_MULTISAMPLE_ARB) or GL_MULTISAMPLE, assuming it is
> enabled for the contexts pixel format, but that would be a good
> solution..
>
> youd have to use glDefine(GL_MULTISAMPLE_ARB) however :)
>
>
> On Apr 21, 2008, at 12:39 PM, B. Bogart wrote:
>
> > Hey Marius,
> >
> > I think FSAA only happens on the final render...
> >
> > Perhaps there is some shader cmd to AA a pix_?
> >
> > maybe a hypothetical pix_antialias could be useful? (but slow on the
> > CPU) seems problem for a shader to me.
> > .b.
> >
> > marius schebella wrote:
> >> hi,
> >> is there a way to get an antialiased texture into gemframebuffer?
> >> marius.
> >>
> >> _______________________________________________
> >> PD-list at iem.at mailing list
> >> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
> >>
> >
> >
> > _______________________________________________
> > PD-list at iem.at mailing list
> > UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>
> _______________________________________________
> PD-list at iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20080421/c212b3a6/attachment.htm>


More information about the Pd-list mailing list