Ah, ye olde brute force supersampling :) On Apr 21, 2008, at 3:55 PM, cyrille henry wrote: > hello, > it's possible to render your geos in a 2048*1532 frambuffer, then > use this as a texture. > render this texture throw a shader that average 4 pixels in 1 in > order to anti-alias this texture to a 1024x768 window. > > cyrille