[PD] UI developer volunteering to help

Jack jack at rybn.org
Sat May 3 18:03:33 CEST 2008


Le 3 mai 08 à 15:41, marius schebella a écrit :

> I think it would be cool, if users had the possibility to decide
> themselves whether they want to use richer graphics display in their
> patches.
> to create an interface like in synthmaker, you need for example opengl
> features inside the patcher window. I know that people already do that
> and it seems to work well, but it is not supported by pure pd, one
> reason for which is that the tcl/tk patcher system is too much
> integrated in the pd core.
> what is so bad about, if you create [ADSR] that it comes as a nice
> little control gui with all the knobs already included?
OK, here a small ADSL interface with knobs ;)
It works with Pd version 0.39.3-extended. I don't know why but  
[image] doesn't work with pd-0.40.3-extended-20080315
Maybe some people would be interested to 'design' some abstractions.
Problem : the size. 9.9 Ko :)
++

Jack

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> it is not true that words are "better" than images. and it is not true
> that more information in a patch means "better".
> I think you are right from the viewpoint of a programming user, but
> users that just want higher level usuability want better graphics at
> least the *possibility* to add graphical UI features. but this is  
> quite
> a lot of work...
>
> a good example for me are web-pages. you really don't want to read all
> the code behind. you want it to work and have a nice UI.
> with pd you also want a nice interface for the "performing" situation.
>
> btw. we need to make pd run in a browser environment.
>
> marius.
>
>
> Frank Barknecht wrote:
>> Hallo,
>> Langsam Wieder hat gesagt: // Langsam Wieder wrote:
>>
>>> if you want to collect some ideas how a real usable and pretty
>>> interface for a modular environment could look like, have a look at
>>> http://synthmaker.co.uk/about.html
>>> it's got bendable links... you never have to leave edit mode... and
>>> have a look at how ALL interface elements as bitmap & vector knobs,
>>> sliders or wavedraw display consist of modules themselve.
>>> the environment is off course not as powerful as pd, but the  
>>> interface
>>> is just a joy to work with.
>>
>> I've never worked with that, however I'm always irritated, when
>> patching environments have their cord connections flow left to right
>> instead of top to bottom. IMO that's such a waste of space in
>> languages, that are written horizontally. If you look at the "Midi to
>> Poly" object here: http://synthmaker.co.uk/images/components%20L.png
>> you'll see that most of it is just an empty grey rectangle, whose
>> width is just there to make room for the object name. If the
>> in/outlets were top and bottom as in Pd and Max, the box could be  
>> much
>> smaller without losing any information.
>>
>> Of course if objects are just icons instead of works, left-to-right
>> can work, but as Matju once said: "a word says more than a thousand
>> pictures" - icons are very limited. No wonder, SynthMaker also
>> includes a (quite nice) text editor for dsp code.
>>
>> Ciao
>
>
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