[PD] netpd broken?

Hans-Christoph Steiner hans at eds.org
Sun Jun 1 11:59:08 CEST 2008


Hmm, I think I might have broken the subpatch receive symbols a  
couple of days ago, which might be the cause of this.  I just fixed  
my mistake, so tomorrow, they should work again.

.hc

On Jun 1, 2008, at 8:42 AM, Luke Iannini wrote:

> Yo,
> I can confirm it with a day-or-two-old Pd-Extended autobuild.
>
> I did some playing with this, and if you cut and paste the [pd
> 1-subsub] object it will start receiving messages like normal.  So, it
> seems that dynamically created subpatches don't get a receiver...
>
> A possible workaround for this would be to do a dynamic-cut-and-paste
> as described in the pd-msg reference, to possibly force a proper
> creation, but that is a pretty massive hack (and I didn't try it).
>
> Also, the use of dynamically created subpatches as a way around the
> no-dynamic-delete issue is great, I hadn't thought of it.  Too bad it
> is broken : (.  As a member of the Church of Dynamic Patching I think
> it should be added to the reference as an Offical Technique.
>
> Cheers
> Luke
>
> On Sat, May 31, 2008 at 10:00 AM, Enrique Erne <enrique at netpd.org>  
> wrote:
>>
>>> i can open netpd, log in, chat... but as soon as i open creator i  
>>> get
>>> error: pd-cr.singletons: no such object
>>> and a empty windows pops up: pd cr.singletons (no dash)
>>> netloading a netpd patch doens't work
>>
>>
>> now i got it to. just tried it with:
>> Pd-0.40.3-extended-20080531-macosx105-i386
>>
>> it seems that some dynamic patching tricks are broken. attached  
>> example
>> isn't working anymore :(. it creates the container subpatches but  
>> can't
>> create the abstraction inside. could somebody confirm that?
>>
>> eni
>>
>> #N canvas 386 22 527 592 10;
>> #N canvas 17 28 355 263 sub 0;
>> #N canvas 0 22 450 300 1-subsub 0;
>> #X restore 10 20 pd 1-subsub;
>> #N canvas 0 22 450 300 2-subsub 0;
>> #X restore 10 40 pd 2-subsub;
>> #N canvas 0 22 450 300 3-subsub 0;
>> #X restore 10 60 pd 3-subsub;
>> #N canvas 0 22 450 300 11-subsub 0;
>> #X restore 10 220 pd 11-subsub;
>> #N canvas 0 22 450 300 15-subsub 0;
>> #X restore 10 300 pd 15-subsub;
>> #N canvas 0 22 450 300 19-subsub 0;
>> #X restore 10 380 pd 19-subsub;
>> #N canvas 0 22 450 300 24-subsub 0;
>> #X restore 10 480 pd 24-subsub;
>> #N canvas 0 22 450 300 25-subsub 0;
>> #X restore 10 500 pd 25-subsub;
>> #N canvas 0 22 450 300 29-subsub 0;
>> #X restore 10 580 pd 29-subsub;
>> #N canvas 0 22 450 300 32-subsub 0;
>> #X restore 10 640 pd 32-subsub;
>> #N canvas 0 22 450 300 33-subsub 0;
>> #X restore 10 660 pd 33-subsub;
>> #N canvas 0 22 450 300 34-subsub 0;
>> #X restore 10 680 pd 34-subsub;
>> #N canvas 0 22 450 300 40-subsub 0;
>> #X restore 10 800 pd 40-subsub;
>> #N canvas 0 22 450 300 51-subsub 0;
>> #X restore 10 1020 pd 51-subsub;
>> #N canvas 0 22 450 300 1-subsub 0;
>> #X restore 10 20 pd 1-subsub;
>> #X restore 21 22 pd sub;
>> #X msg 24 392 \; pd-sub clear;
>> #X msg 24 233 \; pd-sub loadbang;
>> #X floatatom 24 79 5 0 0 0 - - -;
>> #X obj 52 136 * 20;
>> #X obj 24 96 t f f f;
>> #X obj 24 116 makefilename pd-%d-subsub;
>> #X obj 24 156 pack s f f;
>> #X obj 24 325 makefilename pd-%d-subsub;
>> #X msg 24 347 \; \$1 clear;
>> #X floatatom 24 306 5 0 0 0 - - -;
>> #X text 79 22 add and remove abstractions;
>> #X msg 21 53 1;
>> #X msg 61 53 2;
>> #X msg 97 53 3;
>> #X text 149 53 a) create some subsubpatches and abstractions;
>> #X text 148 237 b) if your abstractions use loadbang you have to do
>> that manually;
>> #X msg 24 283 1;
>> #X msg 64 283 2;
>> #X msg 100 283 3;
>> #X text 142 398 (clear pd-sub before saving this patch);
>> #X text 145 282 c) clear subsubpatch where your abstractions are;
>> #X text 23 506 e) if your abstraction does signal processing you need
>> to rebuild the dsptree. you could do so by either turn off/on [pd dsp
>> 0 \, pd dsp 1( or dynamically create an other ~-object in a subpatch
>> and clear it again.;
>> #X text 25 439 d) if your abstraction has a gui inside that you want
>> to open sepparately \, use either namecanvas or put the gui in an  
>> subpatch
>> [pd \$1-something] and use an arguemnt as id to refenrence the  
>> subpatch.
>> ;
>> #X msg 24 176 \; pd-sub obj 10 \$2 pd \$3-subsub \; \$1 obj 10 10
>> my-abstraction
>> \$3;
>> #X connect 3 0 5 0;
>> #X connect 4 0 7 1;
>> #X connect 5 0 6 0;
>> #X connect 5 1 4 0;
>> #X connect 5 2 7 2;
>> #X connect 6 0 7 0;
>> #X connect 7 0 24 0;
>> #X connect 8 0 9 0;
>> #X connect 10 0 8 0;
>> #X connect 12 0 3 0;
>> #X connect 13 0 3 0;
>> #X connect 14 0 3 0;
>> #X connect 17 0 10 0;
>> #X connect 18 0 10 0;
>> #X connect 19 0 10 0;
>>
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