[PD] really annoying question about tildes~
reduzierer at yahoo.de
Wed Jul 16 12:37:35 CEST 2008
On Wed, 2008-07-16 at 12:01 +0200, IOhannes m zmoelnig wrote:
> hard off wrote:
> > why do tilde objects work in vanilla pd, but the zexy tilde objects are
> > so uncooperative?
> which object gives you trouble? [noisi~], [limiter~], [dirac~]?
> anyhow, zexy's objects are not uncooperative at all.
> zexy is and was meant to be compiled as a multi-object library, just
> like Pd (kind of).
> then Pd-extended came along and tore the happy family apart into
> single-object externals and the trouble began.
> i guess you are using Pd-extended?
> and no, this is no rant about Pd-extended, the problem is a deeper one
> (and was almost solved in Pd-vanilla - but alas! in the end it was not),
what was the reason for that?
> it just happens to be exposed very much by PdX's policy.
> so, please be cooperative, compile zexy yourself (as a multi-object
> library - which is the default), load it and be happy.
last time i tested pd-extended, it was definitely not all tilde classes
from zexy, that made troubles, but only [<~] and [>~]. probably there
are some others, that have 'special' chars in their names. however, the
rest was working well.
even while using pd-vanilla, i used to compile zexy as single-object
externals in order to make my patches as troublefree as possible on
pd-extended. i also used to use the hexloader and, iirc, i could
instantiate [<~] and [>~] without problems (unlike pd-extended, that is
why i switched back to a multiclass binary). anyway, my point is: it was
once working here on my box without issues at all, even if i had zexy as
single-objects externals. what does it need to make it work on
pd-extended as well?
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