[PD] Free rotation in GEM
shima at pspunch.com
Thu Jul 17 12:41:23 CEST 2008
I looked up some of the objects which were new to me in order to
understand your method, and your example makes an awful lot of sense.
I will try implementing it later today.
> you can save few cpu using gemlist_matrix and GEMglMultMatrix.
Can you please show me specifically how I can utilize these?
I was not able to create [GEMglMultMatrix] as an object so I am guessing
it is an abbreviation of some related method I do not know of.
Also, are there any resources on what practices are processed on the GPU
and which ones are not? That is a point I have never considered but is
probably worth thinking of for intense patches I may (or I may not,
someone else may..) build in the future.
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