[PD] new luagl
Claude Heiland-Allen
claudiusmaximus at goto10.org
Fri Jul 25 18:36:24 CEST 2008
marius schebella wrote:
> marius schebella wrote:
>> when I compiled the new pdlua version, the make process grabed the
>> sources from http://www.lua.org/ftp/ and built a static lua library
>> (which I don't think includes any opengl functionality).
True, no opengl stuff in Lua, have to get an external library.
>> I would be ok with any other version of luagl or opengl -- actually I
>> would prefer the branch that wesley smith is working on for his luaAV
>> project. wesley's opengl binaries get compiled as opengl.o
>
> sorry, "opengl.so"
>
>> and I am not
>> sure, if I can use them at all??
Then require("opengl") should work, if the opengl.so is in the Lua
package path (including next to your .pd_lua file). At least I managed
to load a test package into pdlua and list its contents..
>>>> function testgl1:in_1(sel, atoms)
>>>> if sel == "gem_state" then
>>>> testgl1:render(self)
>>>> end
>>>> end
could be replaced by
function testgl1:in_1_gem_state(atoms)
self:render()
end
with
>>>> function testgl1:render(myself)
>>>> max = math.max(myself.max, 1)
replaced by
function testgl1:render()
max = math.max(self.max, 1)
or so.
Thanks,
Claude
--
http://claudiusmaximus.goto10.org
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