[PD] reset a particle system
shima at pspunch.com
Mon Aug 11 07:11:09 CEST 2008
I tried sending a "0" to the right inlet of [part_killold] and then a
different value triggered by the next frame ([gemhead]).
I don't know if this introduces a frame where no particles exist, but it
seems to achieve an effect similar to what you seem to be up to.
Perhaps because processed within the same frame,
The following did NOT work.
[t b b]
[10< [0 <
> is it possible to reset a particle system? delete all existing particles
> and set all particles to age 0 and position 0.
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