[PD] pd and IFS

chi ball c_cb at hotmail.it
Fri Aug 15 01:11:04 CEST 2008


Thank's, I have interest mainly in a fractal music, more than in graphic, so would be sufficient a numerical output.
t.
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> Date: Thu, 14 Aug 2008 23:43:16 +0100> From: claudiusmaximus at goto10.org> To: c_cb at hotmail.it> CC: pd-list at iem.at> Subject: Re: [PD] pd and IFS> > chi ball wrote:> > Hi,> > is there a patch using Iterated Function Systems (IFS) ?> > You want to implement an IFS in Pd?> > I think that's a bad idea (unless you want it to be very slow, passing > messages between different objects is not something you want to do > 100000+ times per frame).> > Having said that, I did try it, but didn't have much luck: I did > something like:> > [gemhead]> [t a a a]> [GEMglEnd] [repeat 10000] [GEMglBegin]\[glDefine GL_POINTS]> ...> [GEMglVertex3f]> > but I got GL errors and no image, can't remember the exact message now > though.> > > On the other hand, you can do some fun things with texture feedback > quite efficiently:> > http://claudiusmaximus.goto10.org/files/video/puzzle.ogg> > > Claude> 
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