[PD] pd and IFS

marius schebella marius.schebella at gmail.com
Fri Aug 15 04:17:54 CEST 2008


chi ball wrote:
> Thank's, I have interest mainly in a fractal music, more than in 
> graphic, so would be sufficient a numerical output.
> 
> t.

mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/linden-0001.tgz
marius.

> _________________________
>  > Date: Thu, 14 Aug 2008 23:43:16 +0100
>  > From: claudiusmaximus at goto10.org
>  > To: c_cb at hotmail.it
>  > CC: pd-list at iem.at
>  > Subject: Re: [PD] pd and IFS
>  >
>  > chi ball wrote:
>  > > Hi,
>  > > is there a patch using Iterated Function Systems (IFS) ?
>  >
>  > You want to implement an IFS in Pd?
>  >
>  > I think that's a bad idea (unless you want it to be very slow, passing
>  > messages between different objects is not something you want to do
>  > 100000+ times per frame).
>  >
>  > Having said that, I did try it, but didn't have much luck: I did
>  > something like:
>  >
>  > [gemhead]
>  > [t a a a]
>  > [GEMglEnd] [repeat 10000] [GEMglBegin]\[glDefine GL_POINTS]
>  > ...
>  > [GEMglVertex3f]
>  >
>  > but I got GL errors and no image, can't remember the exact message now
>  > though.
>  >
>  >
>  > On the other hand, you can do some fun things with texture feedback
>  > quite efficiently:
>  >
>  > http://claudiusmaximus.goto10.org/files/video/puzzle.ogg
>  >
>  >
>  > Claude
>  >
> 
> 
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