[PD] Writing texture to different sides of cube in GEM

Adityo Pratomo quietdidit at gmail.com
Thu Aug 21 17:17:30 CEST 2008


and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?

On 8/21/08, marius schebella <marius.schebella at gmail.com> wrote:
> Claude Heiland-Allen wrote:
>> Adityo Pratomo wrote:
>>> Hi there everyone, i have a question here. How can i write different
>>> images on every different sides of a cube in GEM?
>>
>> Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd
>> make a cube out of 6 [square]s with appropriate transformations.
>> [separator] would be useful here.
>
> the more elegant way would be UV-mapping, where you put all 6 sides in
> one texture and then apply it to the 3d object. but GEM does not support
> that.
> marius.
>
>>
>>> So that when i
>>> rotate a cube, i could see a certain image on a certain side. I know i
>>> should use [pix_image] and [pix_texture] but how can i achieve my
>>> goal? I kinda lost here. Many thanks for any suggestions. :-)
>>
>>
>> Claude
>
>


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