[PD] Setting a variable in abstractions
jack at rybn.org
Thu Sep 4 00:44:20 CEST 2008
Yes, it's better to use two instances of PD when you have GEM and
audio stuff. But here i think there is no problem because you have
not any sound object.
As write Derek, the problem could come from your number box, but it
is not sure.
Maybe you can also use [text3d] instead [text2d].
Le 4 sept. 08 à 00:31, Derek Holzer a écrit :
> Hey Simone,
> the only thing I see in the patch is that you should remove the number
> box inline in the "MIDI to DEGREES" section. Inline GUI elements can
> slow down a patch, especially when visible. Also, do you really
> want the
> CC input to change the size of the font in the [text2d], because
> what it does now ;-)
> Besides that, you may want to have a look at your system config.
> right? In that case, you should make sure that OpenGL is configured
> properly, and that you have 3d acceleration enabled, otherwise all the
> GEM stuff will be done by the CPU which could also slow things down a
> little or a lot. There's plenty of docs online for whatever distro you
> are using...
> Also, try not to run GEM stuff in the same PD patch as audio stuff (I
> mentioned this during the workshop). Running separate instances of PD,
> one for audio and one for GEM, connected with [netsend] objects or
> should do the trick.
> simone-www.io-lab.org wrote:
>> I hope it s fine with top posting but the issue now is drifting
>> the patch works as a charm now, thanks again, but (there is always a
>> but) somehow the incoming MIDI messages are slowed down.
>> I tried to monitor the MIDI in and can see how when i turn the
>> rendering on all the MIDI income gets slowed down terribly.
>> Is there any known issue with GEM and MIDI or anything i have to
>> on my machine?
>> GEM+sending messages from within PD worked flawlessly, CPU is not
>> hogged, jack runs smoothly.
>> I am attaching the patch but without the font file generating the
>> midi value
> derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/
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