[PD] pdp_text stange behaviour

ydegoyon ydegoyon at gmail.com
Thu Sep 4 01:27:41 CEST 2008


it's a limitation here,
as we use the imlib library
that lets sets the font only
globally in your application
with :

imlib_context_set_font( font );

i don't know any workaround for it.


husk wrote:
> Hi list,
> i'm working on a patch with two instances of pdp_text object.
> Two (or more) pdp_text object should work independently from eachother, 
> but this is not totally true, not with the font argument.
> If I change font type or font size in one of two players, it change on 
> both. I made an example patch with two independent pdp_txt object with 
> independent glx output. But I have same result by put both on the same 
> glx output. Is this a bug?
> Any solution or workaround? Someone knows anything about?
> example patch: http://www.estereotips.net/qeve/doc/pdp_text.zip
> thanks
> Husk
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