[PD] Random - Different seed each time the patch is loaded

Derek Holzer derek at umatic.nl
Thu Sep 4 20:28:09 CEST 2008


Would $0 instantiation variables be of use here? Or would that make each 
random generator one value away from the one beside it?

d.

Charles Henry wrote:
> In a way~, it's not so straightforward.  Let's say the random
> generators are identical and seeded by another identical random
> generator with no further modifications.  Then, all the other random
> generators are correlated--using the same sequence, but with slightly
> different starting points within that sequence.
> 
> so, you need to have a map of the range of random onto itself, which
> is different from the random sequence mapping.  That way, you actually
> obtain seed values which are spaced far apart in the sequence.
> 
> This could be actually pretty simple, e.g.
> seed=rand_max - input_from_1st_rand
> 
> Chuck
> 
> On Thu, Sep 4, 2008 at 12:39 PM, IOhannes m zmölnig <zmoelnig at iem.at> wrote:
>> Martin Peach wrote:
>>
>>> Or have a single random generator inside pd that feeds all the random
>>> objects.
>> yes of course, this would be the most straight forward solution.
>>
>>
>> mfgasdr
>> IOhannes
>>
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-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 24:
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-build
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