[PD] text2d for japanese, persan and other languages

Renaud RUBIANO lists at renaudrubiano.com
Fri Nov 28 16:24:06 CET 2008


Hi again,

Just to say thank you, it's working !!

> [nbx\  <- drag the number from 0..65535
> |
> [string $1(
> |
> [text3d]

But now I hav to convert a few thousand of word in unicode.

So I think the best is to make a parser from a text file to unicode...

but mappings are very complex ... I think there is maybe some  
utilities to do that on the web ...

I will hav a look ..

Tx u

all the best,

reno-


Le 28 nov. 08 à 14:37, IOhannes m zmoelnig a écrit :

> please always include the list when replying.
>
>
> Renaud RUBIANO wrote:
>>
>> I hav to send the string from another soft in OSC?
>
> no
>
>> Which soft ?
>
> no
>
>>
>> if you have any clue...
>
> no :)
>
> have a look at http://lists.puredata.info/search/PD-list?query=string+text3d
>
> the trick is to convert your string into a list of unicode values
> (integers). (actually the values are not unicode but the glyph-id  
> within
> the font; but usually this can be assumed to be unicode)
>
> for experimenting, this might be a good start:
>
> [nbx\  <- drag the number from 0..65535
> |
> [string $1(
> |
> [text3d]
>
>
> fmasdr
> IOhannes
>
>
> oh, and is there a special reason to use [text2d] rather than  
> [text3d]?
> the latter usually performs better...

Le 28 nov. 08 à 14:44, IOhannes m zmoelnig a écrit :

> please always include the mailing list when replying.
>
> Renaud RUBIANO wrote:
>>> oh, and is there a special reason to use [text2d] rather than  
>>> [text3d]?
>>> the latter usually performs better...
>> Oh no, but I doesn't need 3D options, so I guessed that 2d was GPU
>> less-consuming ... so ...
>
> i see.
> nevertheless this is usually not true with Gem.
> Gem is openGL based, meaning it uses hardware acceleration.
> off-the-shelf gfx hardware has been highly pushed by aming industries,
> which made 3d operations be more optimized than 2d operations...
>
> so: [text3d] should be better than [text2d] in most cases (the latter
> sometimes is needed when you want to use antialiasing)
> [pix_draw] is usually way less efficient than [pix_texture]+ 
> [rectangle]
> ....
>
>
> fgmasdr
> IOhannes

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