[PD] need help with pmpd

Max abonnements at revolwear.com
Thu Dec 11 11:28:08 CET 2008


Works well with metro 1 and a little less gravity (iAmbient2D mass),
can't wait to hear the sound it will make!

m.


Am 11.12.2008 um 01:59 schrieb Jack:

> You can put 1 instead of 5 in the [metro]. Then the update of the
> PMPD system is much faster than GEM (in your exemple 1 frame every 20
> ms). if i'm right.
> ++
>
> Jack
>
>
> Le 11 déc. 08 à 01:16, jörg brinkmann a écrit :
>
>> thank you veryvery much Jack :)
>>
>> they are not falling out of the corners anymore. nice
>>
>> but is it possible to never let the balls come across the border ?
>> (this happens when you shake very drastically)
>>
>> P.S.: if someone has some own pmpd examples to share. that would be
>> great
>>
>>
>>
>>
>>
>> -------- Original-Nachricht --------
>>> Datum: Wed, 10 Dec 2008 23:50:24 +0100
>>> Von: Jack <jack at rybn.org>
>>> An: "jörg brinkmann" <dadonck at gmx.de>
>>> CC: pd-list at iem.at
>>> Betreff: Re: [PD] need help with pmpd
>>
>>> Try with this parameters.
>>> I prefer to use [iLine2D] than [iSeg2D] because the 6th argument
>>> (depth) will force the ball to 'come back' all the line long and not
>>> the segment long (if i'm right).
>>> ++
>>>
>>> Jack
>>>
>>
>> -- 
>> Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit
>> allen: http://www.gmx.net/de/go/multimessenger
>
>
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