[PD] Object to handle OpenGL macros

Hans-Christoph Steiner hans at eds.org
Fri Jan 30 21:31:50 CET 2009

Looks useful.  I wonder how hard it would be to make the GEMgl objects  
just direclty understand those macros.  That might make it easier still


On Jan 30, 2009, at 4:09 AM, PSPunch wrote:

> Hi,
> I've made an object that eats macros listed in <gl.h> and outputs the
> integer value.
> Not sure if anyone else would make use of it but here it is.
> http://pspunch.com/pd/article/pd_glmacro/index_en.html.
> --
> David Shimamoto
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"Free software means you control what your computer does. Non-free  
software means someone else controls that, and to some extent controls  
you." - Richard M. Stallman

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