[PD] [arduino] object & analog inputs
Mathieu Bouchard
matju at artengine.ca
Fri Feb 13 23:11:15 CET 2009
On Fri, 13 Feb 2009, glerm soares wrote:
> My doubt is: how to get a *totally* not flickering analog input with
> more than 64 steps?
Even if you have only two steps, if the value is exactly on the limit,
even the tiniest noise will make the input flip from 0 to 1 and back,
endlessly.
The solution is then to use some kind of modified [change] that uses a
confidence interval.
So when you output an y, you also need to set a pair of [moses] so that it
can find numbers outside of the interval y-c < x < y+c, or equivalently,
abs(x-y) < c, where c is the minimum amount of change that you want to
hear about.
If you are in a two-dimensional system, it's better to consider pairs of
inputs together as being one thing, and so for inputs (x,y) and outputs
(u,v), check for hypot(x-u,y-v) < c, or equivalently, (x-u)*(x-u) +
(y-v)*(y-v) < c*c; that way, your system will be independent of the angle
of change.
[change] itself can be replaced by a very small abstraction, and those two
modified versions that I suggest, are not much bigger than that.
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| Mathieu Bouchard - tél:+1.514.383.3801, Montréal, Québec
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