[PD] FFT and curve3d?

cyrille henry cyrille.henry at la-kitchen.fr
Wed Mar 11 09:57:55 CET 2009


curve3d will be to slow.

here is mine, made with openGL primitive.
like Claude one, but with a log for the frequency +  a time filter for the curve to be better.

i think the best would be to add some feedback effect to create a kind of 3d effect.

c


Hans-Christoph Steiner a écrit :
> 
> Anyone know of a patch that maps an FFT over time to something like a 
> curve3d in Gem?  I remember a while back people posted something like 
> that, but I can't find it.
> 
> .hc
> 
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