[PD] Darwiin Remote OSC and PD, on Mac
Simon Kilshaw
Simon.Kilshaw at rwcmd.ac.uk
Thu Mar 26 08:09:06 CET 2009
Hey,
For my part, when I use Darwiinmote OSC on the mac it kicks out on port 5600. So I use the object DumpOSC 5600. Happy to share patch if you like.
puredata at rwcmd.ac.uk
Simon Kilshaw
Lecturer in Music Technology
RWCMD
Message: 4
Date: Wed, 25 Mar 2009 22:17:31 -0500
From: Nicanor Garcia <purengo at gmail.com>
Subject: [PD] Darwiin Remote OSC and PD, on Mac
To: pd-list at iem.at
Message-ID:
<5f57e84f0903252017n316ca6al7570f3bae27f32f4 at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"
Hello.
I need some help trying to connect Darwiinremote (
http://code.google.com/p/darwiinosc/downloads/list) Mac program to PD in a
friend's computer.
I'm tryining to connect it through OSC, but I can't get the PD to receive
anything.
I set up the same port in both programs, but I think I'm missing the
address.
In Linux, which I use in my computer, I had to use "localhost" as the
address but I don't know what to use in Mac.
I already googled and found nothing quickly and I'm really in a hurry as I
have to set up that for a very important project.
Thank you very much and sorry about my english as is not my first language.
Nicanor.
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Message: 5
Date: Thu, 26 Mar 2009 04:55:26 +0100
From: marius schebella <marius.schebella at gmail.com>
Subject: Re: [PD] Darwiin Remote OSC and PD, on Mac
To: Nicanor Garcia <purengo at gmail.com>
Cc: pd-list at iem.at
Message-ID: <49CAFCAE.6030607 at gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
you can connect to localhost on port 3333 for example. try [dumpOSC
3333] inside pd and connect a [print] to it to see if you receive your
values.
marius.
Nicanor Garcia wrote:
> Hello.
>
> I need some help trying to connect Darwiinremote
> (http://code.google.com/p/darwiinosc/downloads/list) Mac program to PD
> in a friend's computer.
>
> I'm tryining to connect it through OSC, but I can't get the PD to
> receive anything.
>
> I set up the same port in both programs, but I think I'm missing the
> address.
>
> In Linux, which I use in my computer, I had to use "localhost" as the
> address but I don't know what to use in Mac.
>
> I already googled and found nothing quickly and I'm really in a hurry as
> I have to set up that for a very important project.
>
> Thank you very much and sorry about my english as is not my first language.
>
> Nicanor.
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Pd-list at iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
------------------------------
Message: 6
Date: Thu, 26 Mar 2009 05:46:02 +0100
From: marius schebella <marius.schebella at gmail.com>
Subject: Re: [PD] still struggling with basic understanding of Gem
dataflow
To: John Harrison <john.harrison at alum.mit.edu>
Cc: pd-list <pd-list at iem.at>, John Harrison
<johnharrisonwsu at gmail.com>
Message-ID: <49CB088A.8040103 at gmail.com>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
hi,
I think your pix_coordinate idea was not that bad (see attached patch).
but that is probably not what you want??
on the other hand, using pdp_rotate and converting twice is really
eating up a lot of cpu. pdp is a different world again and the bridge
between pdp and gem is buggy (your patch crashed my computer for example).
but again, as chris said. there is a difference between rotating the
content of the pix data and rotating the geometry that this data is
mapped to.
so the second patch shows, what I think you really want. rotate an image
and then feed this into your pix_rtx.
marius.
John Harrison wrote:
> This is extremely helpful. I'm starting to "get" it. Comments/questions
> inline.
>
> chris clepper wrote:
>> There are two types of objects in GEM: pix and OpenGL.
>> Pix objects do work in the top to bottom manner like Pd DSP objects.
> would [pix_coordinate] be an exception to this? I've been playing with
> it and it seems to behave the way you have described OpenGL objects and
> not GEM objects. I read the help patch about [pix_texture] reassigning
> the coordinate values, but that still didn't explain all the behavior I
> was seeing.
>> The convention in GEM is to put the GL objects after the pix_ ones
>> showing that once the pix_ processes are done on the CPU it is time
>> for the GL processes on the GPU to start.
> I understand you to be saying that the GL processes will always be
> applied after the pix_ processes. If that is the case, then it sounds
> like there is no way to have [rotateXYZ] applied before [pix_rtx]. Makes
> sense.
>
> For the more general case, is it correct that there is no way in GEM to
> give an arbitrary rotation of an image as input to a pix_ object since
> there is no Gem pix_ object with arbitrary rotation function?
>
> Figuring that might be the case, I tried to build [pix_rotate] using
> [pix_coordinate]...and this led me to the question about about
> [pix_coordinate]
>
> Using pdp_rotate, pix_2gem and gem2pdp, I did successfully build a pix_
> rotator. On the chance it might be helpful to see, I attached a demo
> patch which feeds a rotated video stream to [pix_rtx] then rotates the
> stream back to the way it was. While it more-or-less works it seems a
> bit scabby. Is there a better way?
>>
>>
>> There are lots of exceptions to Pd rules in GEM and there is really no
>> way around them. It is kind of like learning English - I before E
>> except after C, excepting all of those words that ignore the rule.
> As long as I can make sense of what the rules are, which objects break
> them, and some rough idea as to why, I'm cool with that.
>
> Thank you again for your help. As Hans suggests, I'd like to find a way
> to help organize, then share this information, whether it be on the wiki
> or in some other meaningful way.
>
> -John
>
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