[PD] Darwiin Remote OSC and PD, on Mac

Simon Kilshaw Simon.Kilshaw at rwcmd.ac.uk
Thu Mar 26 08:09:06 CET 2009


Hey,
For my part, when I use Darwiinmote OSC on the mac it kicks out on port 5600. So I use the object DumpOSC 5600. Happy to share patch if you like.
puredata at rwcmd.ac.uk
Simon Kilshaw
Lecturer in Music Technology
RWCMD


Message: 4
Date: Wed, 25 Mar 2009 22:17:31 -0500
From: Nicanor Garcia <purengo at gmail.com>
Subject: [PD] Darwiin Remote OSC and PD, on Mac
To: pd-list at iem.at
Message-ID:
	<5f57e84f0903252017n316ca6al7570f3bae27f32f4 at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Hello.

I need some help trying to connect Darwiinremote (
http://code.google.com/p/darwiinosc/downloads/list) Mac program to PD in a
friend's computer.

I'm tryining to connect it through OSC, but I can't get the PD to receive
anything.

I set up the same port in both programs, but I think I'm missing the
address.

In Linux, which I use in my computer, I had to use "localhost" as the
address but I don't know what to use in Mac.

I already googled and found nothing quickly and I'm really in a hurry as I
have to set up that for a very important project.

Thank you very much and sorry about my english as is not my first language.

Nicanor.
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Message: 5
Date: Thu, 26 Mar 2009 04:55:26 +0100
From: marius schebella <marius.schebella at gmail.com>
Subject: Re: [PD] Darwiin Remote OSC and PD, on Mac
To: Nicanor Garcia <purengo at gmail.com>
Cc: pd-list at iem.at
Message-ID: <49CAFCAE.6030607 at gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

you can connect to localhost on port 3333 for example. try [dumpOSC 
3333] inside pd and connect a [print] to it to see if you receive your 
values.
marius.

Nicanor Garcia wrote:
> Hello.
> 
> I need some help trying to connect Darwiinremote 
> (http://code.google.com/p/darwiinosc/downloads/list) Mac program to PD 
> in a friend's computer.
> 
> I'm tryining to connect it through OSC, but I can't get the PD to 
> receive anything.
> 
> I set up the same port in both programs, but I think I'm missing the 
> address.
> 
> In Linux, which I use in my computer, I had to use "localhost" as the 
> address but I don't know what to use in Mac.
> 
> I already googled and found nothing quickly and I'm really in a hurry as 
> I have to set up that for a very important project.
> 
> Thank you very much and sorry about my english as is not my first language.
> 
> Nicanor.
> 
> 
> ------------------------------------------------------------------------
> 
> _______________________________________________
> Pd-list at iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list




------------------------------

Message: 6
Date: Thu, 26 Mar 2009 05:46:02 +0100
From: marius schebella <marius.schebella at gmail.com>
Subject: Re: [PD] still struggling with basic understanding of Gem
	dataflow
To: John Harrison <john.harrison at alum.mit.edu>
Cc: pd-list <pd-list at iem.at>, John Harrison
	<johnharrisonwsu at gmail.com>
Message-ID: <49CB088A.8040103 at gmail.com>
Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

hi,
I think your pix_coordinate idea was not that bad (see attached patch).
but that is probably not what you want??
on the other hand, using pdp_rotate and converting twice is really 
eating up a lot of cpu. pdp is a different world again and the bridge 
between pdp and gem is buggy (your patch crashed my computer for example).
but again, as chris said. there is a difference between rotating the 
content of the pix data and rotating the geometry that this data is 
mapped to.
so the second patch shows, what I think you really want. rotate an image 
and then feed this into your pix_rtx.
marius.

John Harrison wrote:
> This is extremely helpful. I'm starting to "get" it. Comments/questions 
> inline.
> 
> chris clepper wrote:
>> There are two types of objects in GEM: pix and OpenGL.
>> Pix objects do work in the top to bottom manner like Pd DSP objects.
> would [pix_coordinate] be an exception to this? I've been playing with 
> it and it seems to behave the way you have described OpenGL objects and 
> not GEM objects. I read the help patch about [pix_texture] reassigning 
> the coordinate values, but that still didn't explain all the behavior I 
> was seeing.
>> The convention in GEM is to put the GL objects after the pix_ ones 
>> showing that once the pix_ processes are done on the CPU it is time 
>> for the GL processes on the GPU to start. 
> I understand you to be saying that the GL processes will always be 
> applied after the pix_ processes. If that is the case, then it sounds 
> like there is no way to have [rotateXYZ] applied before [pix_rtx]. Makes 
> sense.
> 
> For the more general case, is it correct that there is no way in GEM to 
> give an arbitrary rotation of an image as input to a pix_ object since 
> there is no Gem pix_ object with arbitrary rotation function?
> 
> Figuring that might be the case, I tried to build [pix_rotate] using 
> [pix_coordinate]...and this led me to the question about about 
> [pix_coordinate]
> 
> Using pdp_rotate, pix_2gem and gem2pdp, I did successfully build a pix_ 
> rotator. On the chance it might be helpful to see, I attached a demo 
> patch which feeds a rotated video stream to [pix_rtx] then rotates the 
> stream back to the way it was. While it more-or-less works it seems a 
> bit scabby. Is there a better way?
>>
>>
>> There are lots of exceptions to Pd rules in GEM and there is really no 
>> way around them.  It is kind of like learning English - I before E 
>> except after C, excepting all of those words that ignore the rule.
> As long as I can make sense of what the rules are, which objects break 
> them, and some rough idea as to why, I'm cool with that.
> 
> Thank you again for your help. As Hans suggests, I'd like to find a way 
> to help organize, then share this information, whether it be on the wiki 
> or in some other meaningful way.
> 
> -John
> 

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