[PD] abs~ and exp~ fixes [was: rjdj]

Frank Barknecht fbar at footils.org
Sun Mar 29 22:11:42 CEST 2009


Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:

> Hallo,
> volker b?hm hat gesagt: // volker b?hm wrote:
> 
> > however i never succeeded in building pd vanilla on osx myself  
> > (anyone?).
> > so it seems i can't apply the fix myself, but have to wait for a new  
> > version.
> 
> You could copy over some abs~.pd_darwin from pd-extended, pd-0.42 will happily
> use that instead.

Or use Enrique's table idiom instead. I attached it applied to abs~. (You can
get sgn~ from it as well)

Ciao
-- 
Frank
-------------- next part --------------
#N canvas 0 0 694 381 10;
#X obj 158 194 absolute~;
#N canvas 0 0 450 300 (subpatch) 0;
#X array \$0-s 100 float 0;
#X coords 0 1 99 -1 200 140 1;
#X restore 294 154 graph;
#X obj 157 277 tabwrite~ \$0-s;
#X obj 187 256 metro 100;
#X obj 187 232 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 159 148 osc~ 220;
#X connect 0 0 2 0;
#X connect 3 0 2 0;
#X connect 4 0 3 0;
#X connect 5 0 0 0;
-------------- next part --------------
#N canvas 213 92 514 325 10;
#X obj 240 36 loadbang;
#X obj 240 78 s \$0-sgn;
#X obj 240 99 table \$0-sgn 2;
#X msg 240 57 0 -1 1;
#X obj 75 100 tabread~ \$0-sgn;
#X obj 74 63 +~ 1;
#X obj 58 170 *~;
#X obj 59 194 outlet~;
#X obj 57 33 inlet~;
#X text 95 124 <= sign of input;
#X text 127 195 <= abs of input;
#X connect 0 0 3 0;
#X connect 3 0 1 0;
#X connect 4 0 6 1;
#X connect 5 0 4 0;
#X connect 6 0 7 0;
#X connect 8 0 5 0;
#X connect 8 0 6 0;


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