[PD] pd book sprint
Derek Holzer
derek at umatic.nl
Mon Mar 30 20:02:58 CEST 2009
Is it really DC offset when the value goes from 0 to 1 instead of -1 to
1? I mean, that's the way [phasor~] comes right out of the box.
D.
Alexandre Porres wrote:
>
> I tried again, and now it works much better than before... so I guess
> there was something wrong before.
>
> Well Claude, it seems it almost works as the [triangle~] object.
>
> Do you guys know about this one? It comes in some external library.
>
> Were you who did it anyway Claude? :)
>
> [triangle~] works in a similar fashion, it goes smoothly from inverse
> sawtooth to triangle and the sawtooth depending on the parameter (from 0
> to 1).
>
> The thing is that Triangle corrects the DC Offset, which could easily be
> done in the expr. But now I may start to sound like an obssessed DC
> Offset maniac.
>
> Cheers
> Alex
>
>
> On Mon, Mar 30, 2009 at 1:25 PM, Claude Heiland-Allen
> <claudiusmaximus at goto10.org <mailto:claudiusmaximus at goto10.org>> wrote:
>
> Alexandre Porres wrote:
>
> On Mon, Mar 30, 2009 at 12:02 PM, Claude Heiland-Allen <
> claudiusmaximus at goto10.org <mailto:claudiusmaximus at goto10.org>>
> wrote:
>
>
> [phasor~] [r~ shape]
> [expr~ if($v1<$v2,$v1/$v2,(1-$v1)/(1-$v2))]
>
>
> I tried that, but it didnt actually worked, I just get actual
> sawtooths, and
> no real triangles.
>
>
> Sorry for the shortness/lack of explanation, 0<shape<1, where 1 for
> phasor, 0.5 for triangle, 0 for backwards phasor.
>
> considering shape as a constant, obviously you get weird results if
> you modulate it, but that's half the fun:
>
> 0.0 <= input <= shape ~> 0.0 <= output <= 1.0 (rising ramp)
> shape <= input <= 1.0 ~> 1.0 >= output >= 0.0 (falling ramp)
>
> Hope this helps,
>
>
>
> Claude
> --
> http://claudiusmaximus.goto10.org
>
>
>
>
> --
> Alexandre Torres Porres
> cel. (11)8179-6226
> Website: http://porres.googlepages.com/home
> http://www.myspace.com/alexandretorresporres
>
--
::: derek holzer ::: http://blog.myspace.com/macumbista :::
http://www.vimeo.com/macumbista :::
---Oblique Strategy # 35:
"Consider transitions"
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