[PD] microbs/virus/fluids and such visuals

vade doktorp at mac.com
Wed Apr 22 02:06:37 CEST 2009


There is a nice 2D water simulation shader on the GLSL library at :

http://code.google.com/p/glslang-library/source/browse/#svn/trunk/ 
trunk/glslang/shaders/simulation

:)

And there has been some lovely optical flow GPU work being done. I  
have GLSL shaders included with my Quartz Composer patch downloadable  
here:

http://002.vade.info/



On Apr 21, 2009, at 12:58 PM, Claude Heiland-Allen wrote:

> Hey,
>
> ydegoyon at gmail.com wrote:
>> ola,
>> i don't know if someone here
>> have suceeded in doing organic visuals,
>> simulating microbes, viruses and fluids ?
>> which way we should look?
>> shaders, glsl?
>
> I'm working on a project (codenamed RDEX) somewhat related - it uses  
> GLSL shaders to simulate Reaction-Diffusion chemistry (similar to  
> cellular automata), analyses them in various ways to find  
> interesting parameter points, with communication to a web server  
> that provides search by similarity in various metrics.
>
> No Pd is involved at all, though...
>
> Some (very old) screenshots and videos here:
>
> http://claudiusmaximus.goto10.org/rdex/
>
> (note that the videos have bright strobing colours, be careful if  
> you are sensitive)
>
> Source code (probably not suitable for public consumption yet, but  
> might give you ideas) here:
>
> svn co https://code.goto10.org/svn/maximus/2009/rdex-client/
> svn co https://code.goto10.org/svn/maximus/2009/rdex-server/
>
>> if someone can point me to an example,
>> would be greatly appreciated...
>> danke,
>> sevy
>
>
> Thanks,
>
>
> Claude
> -- 
> http://claudiusmaximus.goto10.org
>
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