[PD] abstraction creation audio engine start

Roman Haefeli reduzierer at yahoo.de
Fri Apr 24 08:24:47 CEST 2009

On Fri, 2009-04-24 at 10:32 +0900, hard off wrote:
> just a sidenote, but you do know about [switch~] to turn off audio
> processing in a subpatch/abstraction, right?
> i used to have a patch that had about 3000 dsp building blocks
> (oscillators, filters, waveshapers, eq, effects, etc), and the patch
> just switched on each part when it was called.  in this way everything
> was loaded at startup, and pd didn't need to create any new objects in
> realtime.  

yeah, that approach should be preferred, before any dynamic creation
approach, i'd say. the process of switching on and off subpatches and
abstractions shouldn't eat very much cpu time.


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