[PD] space background in Gem
cyrille henry
cyrille.henry at la-kitchen.fr
Tue May 5 21:09:34 CEST 2009
Sebastian Saa a écrit :
> Hi Cyrille gemhead -1 works perfect but i got a question , which is
> the equivalent of gemhead -1 in pure opengl? i would like to apply the
> same trick in other programs i made with opengl and other programming
> languages . thanks.
i think you can use glCleanMatrix, (maybe not the exact syntax) to clear the curent transform.
it should wrok the same.
Cyrille
>
> S.
>
> ------------------------------------------------------------------------
> *De:* cyrille henry <cyrille.henry at la-kitchen.fr>
> *Para:* Sebastian Saa <sebastian_nicolau at yahoo.es>
> *CC:* pd-list at iem.at
> *Enviado:* viernes, 1 de mayo, 2009 12:03:32
> *Asunto:* Re: [PD] space background in Gem
>
>
>
> Sebastian Saa a écrit :
> > Hello, i need to make a solar system in Gem , Do anybody have an idea
> of how can i make the space background in Gem?
> > ive tried using a quad primitive and apply a space texture and put it
> as background, the problem is then i move the camera position it doenst
> look realistic. I need that the texture always appears at the same
> position even if i move the camera position . Any idea?
>
> render your square with a negative gemhead.
> [gemhead -1] will be rendered after all other gemhead, but it will also
> be rendered in the same place, whatever the camera position.
>
> Cyrille
>
> >
> >
> > thanks
> >
> > S.
> >
> >
> >
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