[PD] video = glsl + shading + motion-tracking

philippe boisnard philemon1 at mac.com
Fri May 15 17:39:51 CEST 2009


Hello

yes, in the new version that I work, sound affects the vertex process.  
It's a feedback audio for visual effect.

p



Le 15 mai 09 à 17:27, Hans-Christoph Steiner a écrit :

>
> Nice effects, are the sounds affecting the visuals at all?  I am  
> guessing you are triggering things with that white bit you are  
> moving around.
>
> .hc
>
> On May 15, 2009, at 4:00 AM, philippe boisnard wrote:
>
>> Hello
>> 	
>> For those interested: my latest research in pure visual data.
>>
>> http://databaz.org/xtrm-art/?p=202
>>
>> Here: a combination of a shading (from framebuffer) + deformation  
>> through the vertex (call file via GLSL glsl_verxtex and end with  
>> glsl_fragment to process floats glsl_program). Everything is  
>> handled in real time from a motion-tracking that both variables  
>> gives vertex + triggers two types of sound (64 grid areas in the  
>> image): 64 osc~ + sounds of a grid of sample .
>>
>> best regards
>>
>> p
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>
>
>
>
> ----------------------------------------------------------------------------
>
>                             kill your television
>
>

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