[PD] granulator for live performance

FernandoG dataferx at gmail.com
Wed Jun 10 08:25:48 CEST 2009


The help patch is working. My problem was with the vslider footswitch.
thanks a lot, great granulator :)

 FernandoG

2009/6/9 Derek Holzer <derek at umatic.nl>

> The keynames you use as creation arguments turn the player/granulator on
> and off, as do the toggles. I don't know why you don't get the table, unless
> you haven't made the creation arguments correctly. Try this help patch
> attached and see if it works then.
>
> D.
>
> FernandoG wrote:
>
>> thanks everyone  :)
>>
>> One question for Derek
>> I m not really shure how can get patch working. this is my conection:
>>
>> [adc~][vsilider1][vslider2][vslider3]
>> |         |                |              |
>> [looper  namexxx  a s]
>> |
>> [dac~]
>> I changed al parameters and only get the mic input clear, no loop, no
>> granulation.
>>
>> I look in to the abtraction and i cant get the table  for the granulation
>> $2-looper
>>
>> Thanks
>>
>> 2009/6/9 Derek Holzer <derek at umatic.nl <mailto:derek at umatic.nl>>
>>
>>    Hi Fernando,
>>
>>    you can try my live looper/granulator here:
>>
>>    http://lists.puredata.info/pipermail/pd-list/2006-02/035619.html
>>    http://lists.puredata.info/pipermail/pd-list/2006-02/035624.html
>>    [zipped abstractions]
>>
>>    best!
>>    Derek
>>
>>    FernandoG wrote:
>>
>>        I have problem with this grainvoice~.pd
>>        <http://airwav.es/downloads/SFR-granulator%7E/grainvoice%7E.pd>
>>        sample granulator path, pd (extended 0.41.4). Mult object cant
>>        create. Any body knows about this mult object?
>>
>>        Any body knows another granulator with a buffer(i need to take
>>        sounds from a mic)  for live performance?
>>
>>
>>
>>    --    ::: derek holzer ::: http://blog.myspace.com/macumbista :::
>>    http://www.vimeo.com/macumbista :::
>>    ---Oblique Strategy # 113:
>>    "Make a blank valuable by putting it in an exquisite frame"
>>
>>
>>
> --
> ::: derek holzer ::: http://blog.myspace.com/macumbista :::
> http://www.vimeo.com/macumbista :::
> ---Oblique Strategy # 169:
> "Use filters"
>
> #N canvas 165 75 931 573 10;
> #X obj 82 277 looper /testxx a s;
> #X obj 82 160 adc~;
> #X obj 280 212 hsl 128 15 0 127 0 0 empty empty Pitch_Transposition
> -2 -8 0 10 -262144 -1 -1 0 1;
> #X obj 421 213 hsl 128 15 0 127 0 0 empty empty Master_Gain -2 -8 0
> 10 -262144 -1 -1 0 1;
> #X obj 179 163 tgl 25 0 empty empty Footswitch_control_to_record 30
> 7 0 10 -262144 -1 -1 127 127;
> #X text 228 175 Values = 0/127 (see properties);
> #X obj 179 29 key;
> #X obj 179 57 select 32;
> #X obj 179 83 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
> 1;
> #X obj 179 103 select 1;
> #X msg 224 128 127;
> #X text 216 27 Use spacebar to start/stop recording;
> #X obj 168 487 dac~;
> #X text 585 510 derek at umatic.nl;
> #X text 400 275 These three black fields are XY tables to control
> properties
> of granulator.;
> #X text 482 366 Middle: envelope stepness slider;
> #X text 395 353 Left: radio buttons to set grain length range;
> #X text 523 380 Right: Loop length in seconds/pitch transposition in
> halftones;
> #X text 398 409 Left: first keyname or this toggle turns on/off the
> loop player;
> #X text 482 437 Middle: slider for master gain;
> #X text 537 461 Right: second keyname or this toggle turns on/off
> granulator
> ;
> #X text 589 11 INLETS:;
> #X text 588 35 1 audio signal;
> #X text 588 52 2 footswitch ctrl [0 \, 127];
> #X text 588 68 3 pitch transposition ctrl [0-127];
> #X text 588 111 ABSTRACTIONS:;
> #X text 590 132 1) loopreader.pd;
> #X text 590 145 1) random_range.pd;
> #X text 591 172 USAGE;
> #X text 588 85 4 master gain ctrl [0-127];
> #X text 589 191 [looper /name keyname1 keyname2];
> #X text 592 211 keyname1=toggle for looper on/off;
> #X text 592 226 keyname2=toggle for grainer on/off;
> #X connect 0 0 12 0;
> #X connect 0 1 12 1;
> #X connect 1 0 0 0;
> #X connect 2 0 0 2;
> #X connect 3 0 0 3;
> #X connect 4 0 0 1;
> #X connect 6 0 7 0;
> #X connect 7 0 8 0;
> #X connect 8 0 9 0;
> #X connect 9 0 4 0;
> #X connect 9 1 10 0;
> #X connect 10 0 4 0;
>
>
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