[PD] [PD-announce] Tutorial: Drum pattern editing in Pd using the rj library

Rich E reakinator at gmail.com
Wed Jun 24 02:39:10 CEST 2009


I'd love to check it out, the link is not working for me though.

rich

On Tue, Jun 23, 2009 at 11:45 PM, Frank Barknecht <fbar at footils.org> wrote:

> Hallo,
> Jack hat gesagt: // Jack wrote:
>
> > I just see the video, it looks impressive by its simplicity.
>
> Thanks! :) Simplicity is one of the design goals of the rj-library. It has
> to
> be vanilla and run well on slow machines (like iPhone/iTouch)
>
> > A very good way to use drumboxes with Pd (i remember when i used Rebirth
> > with a TR808 and a TR909 :).
> > It would be nice to add effects or filters for each instruments. Maybe it
> > is possible in [u_robinpoly] (i have never used it) ?
>
> [u_robinpoly] is very similar to [polypoly] but it doesn't use [poly]
> inside,
> instead it uses a round-robin modulo counter and [route] so it only works
> for
> one-shot sound events without a separate "noteoff" event (like drums). But
> the
> advantage is, that you can send any number of parameters to the
> auto-generated
> abstractions inside, so you could also use a more elaborate abstraction
> with
> effects, not just the simple sample player I used for demonstration
> purposes.
>
> (Actually the [s_playtable] abstraction already allows additional
> parameters
> besides the sample table name like transposition, speed, direction,
> starting
> point etc.)
>
> Ciao
> --
> Frank
>
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