[PD] Puredata for Nintendo DS
chris at mccormick.cx
Mon Aug 10 15:35:04 CEST 2009
On Mon, Aug 10, 2009 at 03:00:48PM +0200, Nicolas Montgermont wrote:
> To start there is this app from chris Mccormix that allows you to
> control pd patches from your ds:
> I don't know if it's maintained though.
It is not very maintained! That said, I don't know about any bugs, and I don't
really have any features I want to add to it.
I had a couple of shots at porting PDa to NDS but kind of always got blocked
and lost interest. There are two choices:
* Port PDa to DSLinux.
* Port PDa straight to code running out of a rom, like a homebrew game does.
DSLinux probably incurs too much overhead to run Pd well. It's already quite
slow and I think sticking PDa in there would really make it sad in the CPU
department. The bare-to-the-metal approach of running it as a rom is more
difficult though because Pd and PDa assume a bunch of OS facilities are
available (dlopen etc.) which they aren't when you make NDS roms.
Porting tcl/tk is probably out of the question, unless there is some embedded
port of tcl/tk and even then I think you'd be really pushing it. So I think
you'd have to roll your own GUI system like I did for Gp2xPd.
> Le 10/08/09 14:48, Gabriel Vinazza a écrit :
>> It would be awesome don't you think ?!!
>> Since Pd already is, imagine a little one you can carry on your
>> pocket. I have lots of sound-music applications on it
>> (elektroplankton, korg ds-10, nitrotracker, lots of home brew).. they
>> are great, but we all know they can't do what pd can.
>> Imagine a little vanilla, you just mess with the objects on the
>> touchscreen, man .. who is interested?
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