[PD] [PD-announce] gem 0.92.0

cyrille henry ch at chnry.net
Thu Sep 10 19:19:05 CEST 2009


hello,

after a fresh svn update, it look like i'm missing a file to compile Gem : 
s_stuff.h

nusmuk at nusmuk:~/pd/Gem/src$ make
make -C Base 
make[1]: entrant dans le répertoire « /home/nusmuk/pd/Gem/src/Base »
GemSetup.cpp:50:22: error: s_stuff.h: Aucun fichier ou dossier de ce type
g++ -c    -g -O2 -fPIC -freg-struct-return -O3 -falign-loops=32 -falign-functions=32 -falign-jumps=32 -funroll-loops -ffast-math -mmmx  -I/usr/include/lqt   -I/usr/include/lqt   -I/usr/include/avifile-0.7       -I/usr/include/FTGL -I/usr/include/freetype2   -I..  -I/usr/include/FTGL -I/usr/include/freetype2  GemSetup.cpp -o ../Objects/GemSetup.o
GemSetup.cpp:50:22: error: s_stuff.h: Aucun fichier ou dossier de ce type
GemSetup.cpp: In function ‘void Gem_addownpath(const char*)’:
GemSetup.cpp:96: erreur: ‘sys_searchpath’ was not declared in this scope
GemSetup.cpp:96: erreur: ‘namelist_append’ was not declared in this scope
make[1]: *** [GemSetup.o] Erreur 1
make[1]: quittant le répertoire « /home/nusmuk/pd/Gem/src/Base »
make: *** [Base] Erreur 2

after copying this file from pd source to the Base folder, Gem compile fine.
is there anything i miss?


thanks
Cyrille



IOhannes m zmoelnig a écrit :
> after a year of silence and hard labour, i decided to take advantage of 
> the nice date today and finally made a new release of Gem: 0.92
> 
> 
> binaries available for w32 (installer), OS-X (universal) and the brave 
> (source code)
> 
> grab it while it's hot: http://gem.iem.at/releases/0.92.0
> 
> alternatively you can get the files from 
> https://sourceforge.net/projects/pd-gem
> 
> 
> highlights
> 
>  GLSL shaders
>    support geometry shaders: cool effects are waiting out there...
> 
>  Geos
>    models use their stored UV-texture coordinates: finally you can build 
> your textured models in your favourite modeller and fully use them in Gem
> 
>    trapezoid object with correctly distorted textures
> 
>  video capturing
>    on linux we now have native support for V4L2 devices (including your 
> eee's webcam, the PS3-camera and whatever hot devices are on the market...)
> 
>  film/movie reading
>    on linux we now use Gmerlin/avdecoder support which allows you to 
> read more movie formats and faster than ever (from FLVs to HDV)
> 
>  video effects
>    FreeFrame effects can now be initialized directly as (e.g.) 
> [pix_GlowVFX] (for the GlowVFX effect)
> 
>  pix storage
>    pix_writer is a new object for writing images to your harddisk
> 
>  openGL
>    more openGL wrapper objects
> 
>    you can now use symbolic constants with many openGL wrapper objects, 
> which makes patching much more fun
> 
> 
>  and more....
>    like always i keep forgetting the best parts...
> 
> bugfixes
>  like always we have removed (and introduced) numerous bugs, so all in 
> all GEM should now run more stable for an incomplete list of fixed bug 
> see the bug-tracker at 
> http://sourceforge.net/projects/pd-gem":http://sourceforge.net/projects/pd-gem 
> 
> 
> 
> 
> 
> mfga,dsra
> IOhannes
> 
> 
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