[PD] [GEM-dev] Blending mode directly on objects, not pixes?

Matteo Sisti Sette matteosistisette at gmail.com
Sun Nov 29 16:13:09 CET 2009


Jack escribió:
> i forgot the patch.

Excellent (as Miller would say... or Mr Burns)
That's exactly what I was trying to do.

I thought I could simply send [symbol GL_BLEND( (and other constant 
names) to the GL objects.
Also, I was missing the necessary [alpha] object.


By the way, in your patch, I thing in the left "column" of [GLdefine]s, 
those which go to the _source_ factor inlet, you should replace GL_SRC_* 
with GL_DST_*, ¿no?

Thanks a lot for the patch

-- 
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com




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