[PD] [GEM-dev] Blending mode directly on objects, not pixes?
Matteo Sisti Sette
matteosistisette at gmail.com
Sun Nov 29 16:28:12 CET 2009
Errata corrige:
Matteo Sisti Sette escribió:
>- multiplicative blending by setting for example sfactor=GL_ONE and
> dfactor=GL_SRC_COLOR
I meant sfactor=GL_ZERO
However the question remains:
>
> but NOT for example subtraction or difference... or am I missing something?
--
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com
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