[PD] [GEM-dev] Blending mode directly on objects, not pixes?

Matteo Sisti Sette matteosistisette at gmail.com
Sun Nov 29 16:28:12 CET 2009


Errata corrige:

Matteo Sisti Sette escribió:
>- multiplicative blending by setting for example sfactor=GL_ONE and 
> dfactor=GL_SRC_COLOR

I meant sfactor=GL_ZERO

However the question remains:

> 
> but NOT for example subtraction or difference... or am I missing something?


-- 
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com




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