[PD] [GEM-dev] (GEM) color invasion
cyrille henry
ch at chnry.net
Sun Nov 29 18:46:06 CET 2009
Matteo Sisti Sette a écrit :
> Hi,
>
> Consider the following patch, where the [gemhead] is connected to all
> [separator]s (I'm not so good with ascii-art):
>
> [gemhead]
> ...
> [separator] [separator] [separator]
> | | |
> [color 1 0 0] | |
> | | |
> [translateXYZ...] [translateXYZ...] |
> | | |
> [square 2] [square 2] [square 2]
>
> (with suitable values in translations so that all squares are visible)
>
>
> The 'issue' is that all squares are red.
> Is it normal/expected???
yes.
>
> I would expect only the square in the left chain to be red.
>
> Is it that [separator] only separates certain things and does not
> separate others? If so, where can I find a list (or a rule) that tells
> me what it separates and what not?
separator only separate geometry.
pix_separator separate textures.
i think nothing separate the color.
so you can either using trigger so that the red square is rendered last, or use a color object after each separator.
>
> You may suggest that I can create separate [gemhead]s, but if I want the
> resulting scene( to be rendered into a texture all chains must be
> "children" of a single [gemframebuffer] and so of a single [gemhead] and
> I can only "separate" them with [separator]s.
>
> So up to now my only solution is to put a [color 1 1 1] on every object
> that I don't want to be coloured, but that's a bit unhandy....
use trigger then.
Cyrille
>
>
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