[PD] [GEM-dev] (GEM) color invasion
Matteo Sisti Sette
matteosistisette at gmail.com
Sun Nov 29 19:15:56 CET 2009
cyrille henry escribió:
> separator only separate geometry.
> pix_separator separate textures.
>
> i think nothing separate the color.
>
So am I the only one who misses an object that just "separate
everything"????
By the way, as far as I have experimented, separator also "separates"
[GEMglBlendFunc], that is, this object applied after a separator,
affects the blending function only of the "subchain" under it, and does
not apply to other "subchains", no matter the trigger order.
(fortunately for me)
Another thing that [separator] does separate independently of trigger
order, is [alpha]. (fortunately again)
So, since I can't tell whether blending and alpha belong to "geometry"
or to "textures" (I'd say none) the question remains of which things
(not related to geometry) [separator] separates.
And by the way, what's the philosophical justification for [color] not
being separated and [alpha] being separated?
> use trigger then.
Well that would oblige me to render things in a given order (namely the
coloured square last in this case) that may conflict with other order
requirements.
That is, the fact of applying certain things to a given subchain
shouldn't be necessarily vinculated to the fact of implying a certain
rendering order: they are two different concept and independent
requirement... no?
--
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com
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