[PD] [GEM-dev] gl stack underflow
chris clepper
cgclepper at gmail.com
Fri Jan 1 17:52:25 CET 2010
On Fri, Jan 1, 2010 at 11:32 AM, Matteo Sisti Sette <
matteosistisette at gmail.com> wrote:
> By the way is there any trick to "track" a GL error to find the object
> triggering it? (apart deleting objects until you find the one)
>
>
The GL error comes from the driver, and GEM just asks the driver once per
rendering pass if any errors occur. Doing this check for each object is
typically unnecessary and slows down rendering.
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