[PD] [GEM-dev] gl stack underflow

Matteo Sisti Sette matteosistisette at gmail.com
Fri Jan 1 17:59:39 CET 2010


chris clepper escribió:
> On Fri, Jan 1, 2010 at 11:32 AM, Matteo Sisti Sette 
> <matteosistisette at gmail.com <mailto:matteosistisette at gmail.com>> wrote:
> 
>     By the way is there any trick to "track" a GL error to find the
>     object triggering it? (apart deleting objects until you find the one)
> 
> 
> The GL error comes from the driver, and GEM just asks the driver once 
> per rendering pass if any errors occur.  Doing this check for each 
> object is typically unnecessary and slows down rendering.
> 

Oh I see, thanks a lot for clarifying :)

-- 
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com




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