[PD] [GEM-dev] gl stack underflow
Matteo Sisti Sette
matteosistisette at gmail.com
Fri Jan 1 17:59:39 CET 2010
chris clepper escribió:
> On Fri, Jan 1, 2010 at 11:32 AM, Matteo Sisti Sette
> <matteosistisette at gmail.com <mailto:matteosistisette at gmail.com>> wrote:
>
> By the way is there any trick to "track" a GL error to find the
> object triggering it? (apart deleting objects until you find the one)
>
>
> The GL error comes from the driver, and GEM just asks the driver once
> per rendering pass if any errors occur. Doing this check for each
> object is typically unnecessary and slows down rendering.
>
Oh I see, thanks a lot for clarifying :)
--
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com
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