[PD] [GEM-dev] gl stack underflow
cyrille henry
ch at chnry.net
Fri Jan 1 18:31:45 CET 2010
there is an exemple of how to use multiple texture / textunit in the gem exemple folder, in directory 10.GLSL
Matteo Sisti Sette a écrit :
> Wow wow wow!!!
>
> It seems my underflow problem (now I was getting both underflows and
> overflows) is in some way related to the use of texunits AND
> [gemframebuffer]s.
>
> I still have to understand how exactly the texunit thingie works (the
> "texunit" message to [pix_texture] is not even documented btw), but I
> had been able to use texunits in order to assign textures a "texunit"
> and then refer to these numbers in the shader code to access textures,
> without problems until I began to use them in addition to
> gemframebuffers (without suspecting they could interact).
>
> Well now I have just realized that [gemframebuffer] outputs a message
> like "using texunit N", and I had some messages like this:
>
> [loadbang]
> |
> [texunit 0( // or 1
> |
> [pix_texture]
>
> So I guess I was assigning this texture the same texunit that was used
> by the gemframebuffer; I still have to figure out what it means but I
> guess it is not good.
>
> Removing the texunit messages, now the stack under/overflows seem to
> have disappeared.
>
>
> Thanks again for your help
>
> m.
>
>
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