[PD] [GEM-dev] gl stack underflow

chris clepper cgclepper at gmail.com
Sat Jan 2 17:31:11 CET 2010


2010/1/2 Matteo Sisti Sette <matteosistisette at gmail.com>

>
> And I have to use texture2DRec instead of texture2D, don't I?
>
>
Yes, that is very important to understand.  All of the texture objects have
to use the same mode.  As already pointed out, once you use shaders the
automagic selection of these types in GEM is no longer going to work
properly.  The user has know how these things work.

A copy of the GLSL 'Orange Book' might come in handy too.
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